AI Insights · Timothy · January 2022
Top 5 Season Pass Games on Android in Europe Q4 2021
An overview of the performance of the top 5 season pass games on Android in Europe during Q4 2021, based on data from Sensor Tower.
In the last quarter of 2021, the top 5 season pass games on the Android platform in Europe demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how these games fared during this period.
Race Master 3D - Car Racing from SayGames Ltd saw a significant increase in its weekly revenue, peaking at approximately $5.2K in the final week of December. The game’s weekly downloads fluctuated but ended strong with over 1M downloads in the last week of the year. Active users also showed a steady rise, reaching nearly 4M by the end of December.
Subway Surfers by SYBO Games experienced a steady increase in weekly revenue, culminating at around $17.8K in the final week of December. Downloads saw a consistent upward trend, hitting 765K in the last week. Active users also grew significantly, reaching over 11M by the end of the quarter.
Brawl Stars from Supercell had a dynamic quarter with weekly revenue peaking at $2M in the last week of December. Downloads showed a positive trend, ending the year with over 500K in the final week. The game maintained a strong user base with active users peaking at approximately 22.5M by the end of December.
PUBG MOBILE by Level Infinite saw its weekly revenue peak at around $1.4M at the start of the quarter but experienced fluctuations before ending at $1.2M in the last week of December. Downloads remained relatively stable, with minor fluctuations, and active users peaked at around 7.4M in mid-November before stabilizing at around 6.7M by the end of December.
NEW STATE : NEW ERA OF BR from KRAFTON, Inc. had an impressive start with over 2.3M downloads in its launch week in early November. However, downloads saw a decline, ending the quarter with just over 102K in the last week of December. Revenue peaked at approximately $177K in mid-November but declined to around $48K by the end of the year. Active users mirrored this trend, starting strong at over 2.2M but dropping to around 685K by the end of December.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the mobile gaming market. For more detailed insights and analytics, visit Sensor Tower.